Creating Classes
A class is a blueprint for creating objects. It defines properties (fields) and behaviors (methods).
Example
public class Car {
// Fields (properties)
String brand;
String model;
int year;
double speed;
// Method
void accelerate(double amount) {
speed += amount;
System.out.println(brand + " speed: " + speed + " km/h");
}
void brake() {
speed = Math.max(0, speed - 10);
}
String getInfo() {
return year + " " + brand + " " + model;
}
}
// Create objects
Car myCar = new Car();
myCar.brand = "Toyota";
myCar.model = "Camry";
myCar.year = 2024;
myCar.accelerate(60); The this Keyword
The 'this' keyword refers to the current object instance. It's used to distinguish between fields and parameters with the same name.
Example
public class Student {
private String name;
private int grade;
// Using 'this' to refer to the current object
public void setName(String name) {
this.name = name; // this.name = field, name = parameter
}
public void setGrade(int grade) {
this.grade = grade;
}
public String toString() {
return this.name + " (Grade: " + this.grade + ")";
}
} 