If I Were You

A stranger walks into a lonely cottage with a revolver and a plan to become Gerrard. Here is what happens, why Gerrard keeps talking, and what the play means, in plain language.

A One-Act Play and How to Read It

Quick answer If I Were You is a one-act play built for one room, two actors and a single unbroken stretch of time. The form explains why the whole story is carried by talk.

If I Were You is a one-act play, and it is the drama unit of your Beehive book. It is credited to Douglas James. Before you study the story, spend a minute on the form, because the form explains almost everything about how this play behaves.

A play is written to be performed. That single fact changes how you read it. In a story, a narrator can tell you that a man was terrified but pretending to be calm. In a play there is nobody to tell you that. Everything must reach the audience through two channels only: what the characters say, and the stage directions that describe how they look, move and speak. So when a question asks how Gerrard felt, your evidence is his words and his actions — never a narrator's comment, because there is no narrator.

A one-act play is short and unbroken. There is no interval, no change of set and no jump forward in time. Here the whole play takes place in one room of a lonely cottage, over roughly the length of time it takes to perform it. That gives the play a tight, closed, airless feeling, which suits a story about a man who cannot walk out of the room he is standing in.

It is also a two-hander: only two people ever appear, Gerrard and the Intruder. With two characters and one set, a playwright has very little to work with, so the whole pressure falls on the dialogue. Every line has to do a job — reveal character, raise the danger, or move the plot forward. Notice how visible the balance of power is on stage: one man holds a revolver, the other holds nothing but words, and the entire play is the contest between them.

The opening is a small lesson in exposition, the art of telling an audience what it needs to know without delivering a lecture. The curtain rises on Gerrard alone, finishing a telephone call: he asks that somebody ring him back at once, and warns that he may not still be there much longer. He then crosses to a travelling bag and begins packing. In a few seconds we learn that he is alone, that he does his business by telephone, that he is about to leave, and that a packed bag is standing in the room. That bag becomes useful later. Notice also what the opening does not tell us: what Gerrard does for a living is held back until the very last speech of the play.

One rule of attribution matters more in drama than anywhere else: a play has no author's voice. Douglas James never speaks in the text. Every single sentence belongs to a character. So in your answers write Gerrard says or the Intruder says. Never write the author says about a line of dialogue. The writer's own view reaches us only through what he makes the characters do and through where he chooses to end the play.

One-act play A complete play performed in a single unbroken act, with one set and no interval; the action here runs continuously.
Stage direction The playwright's instruction about appearance, movement and tone; it is legitimate evidence in an answer.
Exposition The early part of a play that quietly supplies background; the telephone call does this work in seconds.
Two-hander A play written for two actors; with only Gerrard and the Intruder on stage, every line has to carry weight.
Remember
  • If I Were You is a one-act play credited to Douglas James, and it is the drama unit of Beehive
  • Everything reaches us through dialogue and stage directions; there is no narrator to explain feelings
  • One set, one continuous stretch of time and only two characters give the play a tight, closed feeling
  • The opening telephone call is exposition: Gerrard is alone, expects to be rung back, and packs a bag that his lie will later use
  • A play has no author's voice, so credit every line to Gerrard or to the Intruder, never to the writer

What Happens, Step by Step

Quick answer The plot in order, from the telephone call to the locked cupboard, so that you can retell the play without wandering off into detail.

The curtain rises on the inside of a small, lonely cottage. Gerrard is finishing a telephone call: he wants somebody rung up at once, says he expects to be there a little longer but that nobody should count on it, and rings off. He then crosses to a travelling bag and starts packing. He is busy, in a hurry, and completely alone.

  1. The stranger arrives. A man comes in silently behind him with a revolver in his hand, gives himself away by knocking against the table, and orders Gerrard to put his hands up. The stage directions describe him as flashily dressed and as being of much the same build as Gerrard, and he speaks in rough, American-sounding slang. He is plainly enjoying himself.
  2. He checks his facts. Instead of robbing the house, he questions Gerrard: his first names, whether he keeps a car, whether he lives alone, whether people ever come out to the cottage. Each answer confirms something the visitor already believes, and the one answer he thinks is a lie he simply refuses to accept until Gerrard corrects it.
  3. He explains how he found his man. While dodging the police he saw Gerrard out in his car, overheard two strangers talking about him, and listened. What he heard was that Gerrard is a mystery man: unknown in the neighbourhood, never seen by the tradespeople, ordering what he needs by telephone, going away suddenly and coming back as though nothing had happened. To ordinary people that is merely strange. To this man it is a lucky break, and he calls it one.
  4. The plan. He is wanted for murder. Running is exhausting and cannot last for ever. So he intends to shoot Gerrard, take his name, his clothes, his cottage and his habits, and live quietly as Gerrard while the police search for a man who has effectively ceased to exist. Since the law already wants him for one killing, he reasons, a second one cannot make his punishment any worse. He has even worked out that a pair of glasses and Gerrard's own clothes will be enough to carry the disguise off.
  5. Gerrard refuses to panic. He does not beg, shout or grab at anything. He answers politely, makes jokes, asks to be allowed to sit somewhere more comfortable, calls the whole performance melodramatic and unoriginal, supplies the long word his visitor is fumbling for, and asks whether the American accent is genuine or an imitation. The Intruder is irritated and warns him that he will soon stop being smart.
  6. The turn. Gerrard tells him the plan will not work, and offers to clear up the mystery of his own strange life. His explanation is that he too is a criminal — a wanted man whose odd hours and secrecy are simply the habits of somebody on the run — and that he is expecting trouble that very night, which is why his bag is already packed. He even shows the bag, and passes off the disguise material inside it as a criminal's equipment.
  7. The consequence. Gerrard spells out what that means. Anyone who takes his name takes his police record along with it. The Intruder would not vanish into a safe new identity; he would walk straight into an arrest and a hanging for a crime he never committed.
  8. Doubt. The Intruder has no way of checking a word of it. His certainty collapses, and the man holding the gun begins taking advice from the man who has none.
  9. The offer. Gerrard says they must both leave immediately and invites the Intruder to come along in the car, telling him that a man like him can be useful. He also takes the risk out of accepting: if it turns out to be a trick, the Intruder will have Gerrard beside him in the car and will still be holding the gun.
  10. The trap. He opens a door and presents it as the short way through to the garage. The Intruder leans forward to inspect the route, keeping the revolver ready, and as his head turns Gerrard pushes him into what is in fact a cupboard, knocking the revolver out of his hand, and locks the door on him.
  11. The call. Gerrard picks up the fallen revolver, keeps it pointed at the locked door and goes to the telephone. Still amused, he apologises for not being able to supply some properties in time for a rehearsal, says the amusing bother he has just had will go into his next play, and asks the person on the line to send the police sergeant up at once. Only in this closing speech do we learn what Gerrard does for a living. Curtain.

If you are asked to retell the play, keep to this spine: arrival, plan, counter-story, panic, cupboard, telephone. Everything else is decoration, and decoration is what makes retellings run out of time.

Arrival, plan, counter-story, panic, cupboard, telephone The six-step skeleton of the plot; keep this order in any retelling and you cannot go wrong.
Turning point The moment Gerrard stops answering questions and starts inventing; power shifts from the gun to the voice.
Curtain line The closing speech of a play; here one telephone call ends the danger, lands the joke and reveals Gerrard's job.
Remember
  • The play opens with Gerrard alone, finishing a telephone call and then packing a travelling bag
  • The Intruder arrives armed and questions Gerrard instead of robbing him
  • His plan is to kill Gerrard and take over his name and life so that the police stop hunting him
  • Gerrard stays calm and invents a counter-story in which he is himself a hunted criminal
  • The Intruder panics because taking Gerrard's name would mean taking Gerrard's punishment
  • Gerrard shuts him in a cupboard by presenting it as the way out, then sends for the police by telephone

Gerrard: Coolness in Front of a Loaded Gun

Quick answer Gerrard is defined almost entirely by how he behaves in one short and very dangerous encounter. His calm, his courtesy and his talk are all deliberate.

Gerrard is one of those characters who is revealed almost entirely by how he behaves in a single dangerous encounter. From the moment the revolver appears, he quietly refuses to give the Intruder the one thing the Intruder has come for, which is fear.

He is calm, and the calm is real. He does not scream, plead, bargain or make a rush at the gun. He asks a mild question, offers a remark, and treats the intrusion almost as an unexpected social call. This is not stupidity; he understands exactly how much danger he is in. It is control.

His politeness is a weapon. By staying courteous he refuses to accept that the man with the revolver is in charge. A frightened victim confirms a criminal's power; a relaxed host takes it away. Notice how often the Intruder demands that Gerrard stop talking and stop being clever. He has to keep demanding it because he can feel something slipping.

He talks for a reason. It is easy to conclude that Gerrard is simply a talkative man. He is not. Every minute of conversation was a minute in which he was still alive and still thinking. Talk was the only tool available to him, and he used it first to buy time and then to build a trap.

He listens harder than he speaks. This is the detail worth putting into an answer, because it is easy to read straight past it. The Intruder tells Gerrard exactly why he was chosen — the odd hours, the secrecy, the absence of visitors, the telephone orders. Gerrard takes that description, accepts every word of it, and simply supplies a different reason for it. His lie is built entirely out of material his enemy handed him.

His profession is part of his character. He works in the theatre — something the play keeps back until its final speech — and a theatre man spends his working life building plots, inventing motives and making improbable things sound convincing. He also knows every cliché of the stage thriller, which is why he can point out that the villain who talks instead of shooting always loses in the end — a joke that happens to be an exact description of the scene he is standing in.

He is not cruel. He has every reason to want this man dead, yet he never attacks him and never snatches at the revolver while it is pointed at him. One push puts the man in a cupboard and knocks the gun out of his hand; Gerrard then locks the door, picks the gun up and sends for the police. The ending is a victory of intelligence, not of violence, and that is part of why it is so satisfying.

Be fair about his limits too, because a balanced answer reads better than a worshipful one. Gerrard takes an enormous risk. Had the Intruder fired the moment he walked in, no amount of wit would have saved anybody. Gerrard survives partly because his opponent is vain enough to explain a clever plan before carrying it out.

Presence of mind The ability to keep thinking clearly while frightened; it is the only real resource Gerrard has.
Repartee Quick, clever replies; Gerrard's answers keep control of the conversation even when he has no power in the room.
Balanced character sketch Give strengths with evidence, then one honest limitation; here, that his survival depended on his opponent's delay.
Remember
  • Gerrard's calm is deliberate self-control, not ignorance of the danger he is in
  • His courtesy denies the Intruder the fear that would confirm the Intruder's power
  • He talks to buy time and to build a trap, not out of nervousness or habit
  • He listens to the Intruder's own reasoning and constructs his lie out of it
  • His theatre background explains both his inventiveness and his jokes about melodrama
  • He wins without violence, though only because his opponent chooses to delay

The Intruder: The Man Who Wanted a Name

Quick answer He is dangerous and his plan is genuinely intelligent. What ruins him is vanity, delay and a complete inability to check anything he is told.

The Intruder is never given a name. That is a small joke on the playwright's part: a man whose whole ambition is to own somebody else's name has none of his own in the cast list.

He is frightening first. If you write about him only as a fool, you have missed the play. He walks in armed, he gives orders, he intends to commit murder, and for the first half of the play he is completely in control of the room. The comedy works only because the threat behind it is real.

His plan is genuinely clever. Most hunted criminals do the obvious thing and run. This one has understood that running has no end, and that the safest hiding place is inside another person's life. Chance gave him the victim — he happened to see Gerrard and to overhear talk about him — but he saw at once what could be done with it. Gerrard is of much his own build, lives alone, is unknown to his neighbours and has no regular visitors, so a substitution could work; the man even works out that a pair of glasses and Gerrard's clothes would finish the disguise. As a piece of thinking it is far better than anything you would expect from an ordinary burglar.

His flaws destroy it. They are worth listing, because a fair character sketch of him has to cover them.

  • Vanity. He cannot simply act; he needs to be admired. He explains his brilliant plan in detail to the one person on earth who must not hear it, and the explanation costs him everything.
  • Delay. He came to kill, and he does not kill. Every minute he spends enjoying his own cleverness is a minute that Gerrard puts to use.
  • He cannot check anything. His whole plan rests on Gerrard being an ordinary, respectable man. The moment that assumption is questioned he has no way on earth to test it, and no time in which to try.
  • He trusts appearances. This is the deepest irony in him. He believes that a name, a coat and an address are enough to make him into another person — and he is then destroyed by a man who invents an identity on the spot.

His speech gives him away. He talks in borrowed slang, the language of gangster films, and Gerrard notices it at once. Underneath the swagger he sounds like a man playing a part he has watched on a screen, and he cannot bear being laughed at. That thin skin keeps him arguing at exactly the moment when he should be acting.

He is a coward at the centre. He is bold while he holds all the information and all the advantages. The instant the rope becomes a real possibility for him personally, his nerve goes, and the man with the revolver starts obeying the man without one. It is fair to argue that his courage was never really his own; it belonged to the gun.

Antagonist The character who opposes the hero; how strong he is decides how exciting the play can be.
Fatal flaw The weakness that undoes a character; here it is the need to be admired for a clever plan.
Slang Very informal, group-specific speech; the Intruder's borrowed gangster slang marks him out immediately.
Nameless character Leaving a character unnamed turns him into a type rather than an individual, and here it fits his ambition exactly.
Remember
  • The Intruder has no name in the play, which quietly matches his ambition to borrow one
  • He is a real threat, not a clown; the humour depends on the danger being genuine
  • His plan to take over an identity is intelligent, and he is quick to use the chance that handed him a victim
  • Vanity and delay ruin him: he explains himself instead of acting
  • He has no means of testing Gerrard's claim and no time to look for one
  • His film-gangster slang suggests a man imitating a part rather than a hardened thinker

How the Lie Is Built and the Trap Is Sprung

Quick answer Gerrard's counter-story is not a wild tale told in panic. It is constructed piece by piece, and each piece does a specific job.

The middle of the play is the part worth slowing down over, because it shows how Gerrard's lie is actually built. It is not a wild story blurted out in panic. It is constructed, piece by piece, and every piece has a job.

1. It explains evidence the Intruder gathered himself. The Intruder has already decided that Gerrard's life is suspicious — the odd hours, the secrecy, the lack of callers. Gerrard does not argue with any of it. He agrees, and then offers a reason: a man on the run lives exactly like that. A lie that neatly explains what the listener has already noticed for himself is almost impossible to reject, because it does not feel like a story being told to him. It feels like a discovery he is making.

2. It attacks the plan, not the crime. Gerrard never says that murder is wrong. That argument would have been useless, and he knows it. Instead he attacks the only thing his visitor actually cares about: whether the plan will make him safe. He turns the prize into a punishment. The name the Intruder wants is shown to be the very thing that would hang him.

3. It manufactures urgency. Trouble expected tonight, a bag already packed, a car round the corner, no time to lose. He has also said that a man of his is watching the road and will ring if the police appear, so when the telephone happens to ring he can treat the ring itself as the warning. Urgency may be the most useful part of the whole invention, because a man in a hurry cannot check facts, cannot sit down and think, and cannot simply shoot and search the house at leisure.

4. It offers a way out that requires obedience. This is the cleverest step of all. A cornered man is dangerous, so Gerrard is careful not to corner him. He makes himself necessary instead. Come along in the car, he suggests; a man like you can be useful to me. He even shows that accepting costs nothing: the Intruder would still be holding the gun and would have Gerrard sitting beside him. A frightened person naturally follows the one person who seems to have a solution — and following means moving where he is told to move.

5. It finishes with a door, not an argument. Gerrard never needs the Intruder to believe him completely. He only needs him to walk a few steps in a particular direction. The cupboard is presented as the way out, the Intruder comes forward to inspect his escape route, and a single push ends the play's danger.

Look closely at what makes that last move work. The Intruder is still armed and still believes he is in charge, so it feels perfectly natural to him to go and look at the route himself. The very confidence that made him dangerous is what walks him into a locked box.

Notice too what the closing speech does to everything before it. Only at the very end do we learn that Gerrard works in the theatre, supplying properties and writing plays. Look back with that in mind and the whole invention is in character — and so is the bag he offers as proof, since the disguise material in it is stage equipment being passed off as a criminal's kit.

And note the irony, which has a name worth using in answers: poetic justice. A man whose plan was to wear a false identity is defeated by a false identity. Gerrard invents a criminal self on the spot, and it works better than everything the Intruder had found out about him.

Counter-story Gerrard's invented account of himself as a hunted criminal; it re-explains facts the Intruder already believes.
Poetic justice A punishment that fits the crime; the would-be identity thief is trapped by an invented identity.
Manufactured urgency Time pressure invented to stop an opponent thinking, checking or acting on his own plan.
Turning the prize into a trap Showing an enemy that what he wants would destroy him is far stronger than telling him he is wrong.
Remember
  • Gerrard agrees with the Intruder's suspicions and supplies a criminal explanation for them
  • He attacks the plan's usefulness rather than its morality, because only safety interests the Intruder
  • Invented urgency, with police said to be on the way and a bag already packed, leaves no time for checking
  • Offering to take the Intruder along in the car turns a cornered enemy into a follower
  • The lie ends in movement: the cupboard is sold as an exit and the Intruder walks to it
  • A man who wanted a false identity is beaten by one, which is poetic justice

Humour, Irony and Two Ways of Speaking

Quick answer A thriller that keeps making the audience laugh. The comedy comes from clashing speech, understatement, theatre jokes and a complete reversal of positions.

This is a thriller that keeps making you laugh, and that mixture is the reason it is still performed. Working out where the humour comes from is a good way of checking how carefully you have read.

A collision of two Englishes. The Intruder speaks in rough, borrowed gangster slang. Gerrard replies in polished, faintly amused, rather formal English. Almost every exchange is a small collision between these two registers, and the mismatch is funny in itself. Gerrard even asks, very politely, whether that American accent is genuine or merely a clever imitation, and hands his visitor the long word he cannot find for himself. Both are insults delivered in the tone of a helpful suggestion.

Understatement. Gerrard consistently treats a loaded revolver as an inconvenience rather than a catastrophe. Saying much less than a situation deserves is one of the oldest ways of being funny in English, and it also tells us something serious about the man: he refuses to give a threat the size it is demanding.

Jokes about the theatre. Gerrard keeps describing the scene he is trapped inside as though he were watching it from a seat in the audience. He compares his visitor to a stage villain and observes that in plays of that kind the villain talks so long that he loses. This is comic, and it is simultaneously a warning that the Intruder is far too pleased with himself to hear.

Reversal. The strongest comedy in the play is structural rather than verbal. The hunter becomes the hunted. The trapper is trapped. The man who came to shut somebody out of life for ever ends the evening shut in a cupboard. Audiences laugh at a reversal like this because it feels like justice arriving exactly on time.

Dramatic irony. Once Gerrard stops answering and starts steering, the audience begins to suspect that he has something in mind while the Intruder still believes he is winning. By the end we are watching a man walk cheerfully towards a door that is not a way out at all. The gap between what we suspect and what he believes is what creates the tension in the final minutes, and it is the reason the ending feels earned rather than lucky.

Why the humour matters. Comedy and suspense are doing the same job here. Fear builds while the revolver is pointed; laughter releases it; then the play tightens again. Because the two keep alternating, neither the terror nor the jokes ever wear out, and the ending manages to be funny and satisfying at once.

Useful words for answers on this section: irony, dramatic irony, understatement, sarcasm, repartee and reversal of situation. Always attach an example to the term. A technical word with no example attached to it shows nothing.

Dramatic irony The audience knows or guesses something a character does not; here we suspect Gerrard has a plan before the Intruder does.
Understatement Deliberately describing something as less serious than it is, which is funny and also reveals character.
Register The level of formality in speech; the two men's registers are opposites, and that contrast carries the comedy.
Reversal of situation The positions of hunter and hunted are exchanged, producing both the humour and the justice of the ending.
Remember
  • The humour comes largely from the clash between the Intruder's slang and Gerrard's polished, ironic English
  • Gerrard's understatement makes a deadly threat sound like a mild inconvenience
  • His jokes about stage villains are comic and are also a warning the Intruder never hears
  • Reversal, with the trapper trapped, gives the play its most satisfying laugh
  • Dramatic irony in the final part lets the audience suspect the trap before the Intruder does
  • Name a device only with an example attached, because the term on its own proves nothing

Themes, the Title, and Writing Good Answers

Quick answer Presence of mind, wit as a weapon, appearance against reality and what identity really is, plus the meaning of the title and how to shape your answers.

Presence of mind. This is the play's central idea. Gerrard has no weapon, no help, no chance of reaching the telephone while a gun is on him, and no hope at all of overpowering an armed man. What he has is attention and speech, and he uses them so well that he ends the evening unhurt while his attacker is locked up waiting for the police. The play argues, quietly and entertainingly, that thinking clearly under pressure is a genuine skill, and that panic is usually what does the killing.

Wit as a weapon. Words here do precisely what a bullet does: they change what the other man believes, and belief decides what he does next. It is worth saying in an answer that Gerrard never defeats the revolver, and never even tries to reach for it while it is pointed at him. He defeats the mind holding it.

Appearance and reality. Almost nothing in the play is what it appears to be. The quiet cottage contains a murderer. The mild, harmless-looking host turns out to be the more dangerous man. The confessed criminal is an invention. The way out is a cupboard. The audience is shown again and again that confident conclusions drawn from appearances are unsafe.

What identity really is. The Intruder believes that a person is a name, a coat, an address and a set of habits, and that these can be taken over like a rented house. The play answers him. An identity comes attached to a past you did not choose, and the past is the part nobody can copy. He wanted Gerrard's name, and he was told that the rope came with it.

Crime does not pay. The ending is a tidy piece of poetic justice, and it is achieved without a fight, which makes it more pleasing than a struggle would have been.

The title. If I Were You is an everyday English phrase, the polite opening that people use when they are about to give advice. The play makes the phrase do three things at once. The Intruder means it literally: he intends to be Gerrard. It also fits the way Gerrard talks to him, since much of what Gerrard says in the second half is advice about what the man ought to do next, even though the phrase itself is never spoken on stage. And underneath both lies the question the play puts to the audience — what would you do if you were in that room? A title that is a joke, a summary and a question at the same time is a good one, and that is what to write if you are asked to justify it.

Writing your answers. Name the speaker every single time; this is a play, so nothing belongs to the author. Use stage directions as evidence where they help. Describe what is said rather than trying to reproduce the dialogue, because a clear paraphrase shows understanding while a half-remembered quotation shows the opposite. For a short answer, put the point in the first line and add two supporting details. For a longer one, plan three or four paragraphs — the situation, what the character does, why it works, and what it reveals — and finish with a sentence that answers the question that was asked instead of summarising the play all over again.

Theme The idea a text explores; state it in one sentence, then prove it from a specific incident.
Speaker attribution In drama every line belongs to a character, so never credit a line of dialogue to the playwright.
Paraphrase over quotation Retelling in your own words shows understanding and protects you from misquoting a text you half-remember.
Answer shape Point first, then evidence, then what it shows; end by answering the question rather than retelling the play.
Remember
  • Presence of mind is the central theme: Gerrard's only resources are attention and speech
  • Wit defeats the mind holding the revolver, not the revolver itself
  • Appearance against reality: the quiet host is the dangerous one and the exit is a cupboard
  • Identity cannot be borrowed, because a past comes attached to it
  • The title works as advice, as the Intruder's literal plan, and as a question to the audience
  • In answers, always name the speaker and paraphrase rather than reproduce dialogue

Key points & quotes

The quotes, devices and rules worth carrying into the exam — screenshot this before you revise.

One-act play
Stage direction
Exposition
Two-hander
Arrival, plan, counter-story, panic, cupboard, telephone
Turning point
Curtain line
Presence of mind
Repartee
Balanced character sketch
Antagonist
Fatal flaw
Slang
Nameless character
Counter-story
Poetic justice
Manufactured urgency
Turning the prize into a trap
Dramatic irony
Understatement
Register
Reversal of situation
Theme
Speaker attribution
Paraphrase over quotation
Answer shape

Test yourself

Tap an answer to check it instantly — you'll see why it's right, and what to revise if it isn't.

0 correct · 0/12 answered
Q1

If I Were You belongs to which form of writing?

Q2

Who is credited with writing If I Were You?

Q3

Which statement best describes the way the two characters speak?

Q4

What is Gerrard doing when the play opens?

Q5

Why does the Intruder pick Gerrard in particular?

Q6

What does the Intruder actually intend to do?

Q7

Why does the Intruder believe that one more murder costs him nothing?

Q8

What is Gerrard's chief weapon in the play?

Q9

What story does Gerrard invent about himself?

Q10

Why does Gerrard's invented story frighten the Intruder?

Q11

How is the Intruder finally overcome?

Q12

What does Gerrard do immediately after the cupboard is locked?

NCERT solutions & previous-year questions

Step-by-step model answers — tap a question to reveal the full solution.

NCERT questions 7

1 Why does the Intruder choose Gerrard as the man whose identity he wants to take on?

The Intruder is a wanted man, and he has understood that running away has no end to it. His solution is to stop being himself and become somebody else, and for that he needs a very particular sort of victim.

Gerrard fits exactly. He is roughly the same build, so clothes and a general description will match. He lives alone in a lonely cottage, so there is nobody in the house to notice a substitution. He is not known in the neighbourhood, is never seen by the tradespeople, orders what he needs by telephone, and goes away suddenly and comes back without explaining himself to anyone. Because nobody knows him well, nobody can catch the change, and the Intruder works out that a pair of glasses would be enough to complete the likeness.

In short, the Intruder chooses Gerrard precisely because Gerrard's life looks mysterious. That is the joke the play then plays on him, because the very same mysteriousness gives Gerrard the raw material for the lie that saves his life.

2 Gerrard remarks that he has at last found a sympathetic listener. Whom does he mean, and is he serious or sarcastic?

He means the Intruder, who has just announced that the two of them will have a talk about Gerrard himself, and who is therefore going to have to listen.

He is being sarcastic. A man who is pointing a revolver at you and who has arrived intending to kill you is the least sympathetic listener imaginable, so the description is the exact opposite of the truth. There is a second layer of joke in it as well: Gerrard works in the theatre, so calling an armed criminal an audience is a professional man's private amusement.

The remark matters because of what it shows about Gerrard. He is in real danger, and instead of pleading he is making jokes. It is early evidence of the coolness that will later save him, and it is also the first sign that he intends to control the conversation rather than simply answer it.

3 The Intruder argues that killing Gerrard costs him nothing because the law cannot punish him twice. What does this tell us about him and about his position?

It tells us first how desperate his position is. He is already wanted for murder, and a man in that position has only one life to forfeit, so a second killing cannot make his sentence any heavier. This is what makes him genuinely dangerous: he has no reason left to hold back.

It also tells us something about his mind. He is a man who has worked out the arithmetic of his own punishment, which suggests that he has already thought hard about being hanged. His boast is meant to sound careless, but underneath it lies the one fear he has.

Finally, it is useful information for Gerrard. Moral arguments will clearly be wasted on a man like this, so Gerrard never tries one. Instead he goes straight for the fear the boast has revealed and shows him a way of being hanged that he had not considered.

4 Gerrard offers to clear up the mystery of his own life. What is that mystery, and what explanation does he give?

The mystery is everything the Intruder has already found out about him: that Gerrard is not known to his neighbours, is never seen by the tradespeople, has no visitors dropping in, orders his supplies by telephone, and goes away suddenly and comes back without telling anybody anything.

Gerrard's explanation is that he is a criminal. He claims to be a wanted man whose secretive habits are simply the ordinary precautions of somebody on the run, and he adds that he is expecting trouble that very night, that his bag is already packed so that he can clear off, and that a man of his is watching the road and will telephone if the police appear. He even shows the bag and passes off the disguise material inside it as a criminal's equipment.

None of this is true. It is invented on the spot, and its cleverness lies in the fact that it explains, in one stroke, every single thing the Intruder had already observed for himself. The play never explains his real habits directly, but its closing speech, in which he apologises about properties for a rehearsal and talks of his next play, points to a life in the theatre rather than to anything sinister.

5 What surprise does Gerrard spring on the Intruder, and how does it turn the tables?

The Intruder has already promised Gerrard a big surprise of his own, namely the announcement that he means to kill him, and Gerrard later turns the same words back on him. Gerrard's surprise comes in two stages. The first is the claim that he is himself a hunted criminal. If that is true, then the name the Intruder is so eager to steal is not a shelter at all but a trap, because whoever answers to it will be arrested and hanged for Gerrard's crime. The plan is destroyed in a few sentences.

The second surprise is physical. Having reduced the man to panic, Gerrard offers to take him along in the car, opens a door which he presents as the short way to the garage, and pushes him in as he leans forward to inspect it, knocking the revolver out of his hand.

Together the two turn the situation completely round. The man who entered with a revolver and all the advantages ends up shut in a cupboard, and the man who had nothing at all is calmly at the telephone, sending for the police.

6 What kind of man is Gerrard? Support your answer with incidents from the play.

Gerrard is calm, quick-witted, humorous and, when he needs to be, thoroughly ruthless in a bloodless way.

His coolness is clear from the moment the revolver appears. He does not beg, shout or lunge at his attacker; he asks mild questions and makes jokes, treating an armed criminal almost as an inconvenient guest. His humour is constant, and it is not thoughtless: by refusing to be frightened he denies the Intruder the authority that fear would have given him.

His intelligence shows in how he listens. The Intruder explains why he selected this particular victim, and Gerrard takes that very description and supplies a new reason for it, inventing a criminal life for himself that accounts for every suspicious detail. He then adds urgency and an offer of help, so that his enemy ends up doing exactly as he is told.

He is also decent. He has every reason to want the man dead, but he never attacks him and never grabs at the revolver while it is pointed at him. A single push shuts the man in a cupboard and knocks the gun from his hand; Gerrard then locks the door, picks the gun up and sends for the police, and his closing joke about putting the episode into his next play shows a man who has recovered his good humour at once. Presence of mind, not courage of the physical kind, is his real quality.

7 Was the Intruder a clever man? Give reasons for your answer.

He was partly clever, and that is the honest answer.

His plan was intelligent. Most hunted criminals simply run, which only postpones capture. This man saw that the safest place to hide was inside another person's life, and when chance showed him a suitable victim he saw the possibilities at once: a man of his own build who lived alone, was unknown locally, had no callers and came and went without explaining himself. Spotting an opening like that is not the work of a stupid man.

His execution was foolish. He was too vain to act without first being admired, so he explained the whole plan to the one person who must not hear it. He came to kill and then wasted the time in which he could have killed. Above all, he had no way of checking anything he was told, and when Gerrard offered a story he could not test, his certainty vanished.

So he was clever enough to design a plan and not clever enough to carry it out. The play is careful to make him genuinely dangerous first, because a stupid villain would have made Gerrard's escape worth nothing.

Previous-year board questions 5

Q1 The Intruder had a clever plan but he was not a clever man. Discuss this statement with reference to the play. 5 marks mark

The plan deserves respect. The Intruder understood something most criminals never do: that flight has no end, and that the only permanent escape is to stop being the person the police are looking for. The victim fitted the plan exactly: a man of similar build who lived alone, had no visitors, was unknown in the district and came and went without explaining himself. He had seen Gerrard, had listened to strangers talking about him, and had grasped at once what such a man was worth to him.

The man carrying out the plan was a different matter. He needed an audience for his own brilliance, and so he explained the entire scheme to the one person on earth who must not hear it. He came to kill and then spent his advantage in talking. He allowed himself to be irritated by jokes, which kept him arguing when he should have been acting.

His deepest weakness was that he could check nothing. The whole plan assumed that Gerrard was ordinary and respectable. When Gerrard calmly agreed that his life was suspicious and supplied a criminal explanation for it, the Intruder had no means of testing the claim and no time in which to try.

There is a final irony. A man whose plan depended on appearances deceiving other people was himself deceived by an appearance, and a man who wanted a false identity was defeated by one. So the statement holds. The idea was good; the man was not equal to it.

Q2 Presence of mind is a stronger weapon than a revolver. How does Gerrard prove this in the play? 5 marks mark

Gerrard begins the play with every disadvantage. He is alone in an isolated cottage, unarmed, facing an armed man who has already committed murder and has nothing left to lose. Physically the situation is hopeless, and he knows it.

What he does instead is think. He refuses to panic, keeps talking, and uses the conversation to buy time while he studies his opponent. He listens carefully to the reasons the Intruder gives for choosing him, and then builds a lie out of those very reasons, claiming to be a hunted criminal himself so that the name the Intruder wants becomes the name that would hang him.

He follows this with pressure and generosity together: trouble is expected at any moment, the car is close by, and the Intruder is welcome to come along in it and make himself useful. A frightened man follows the only person who seems to have an answer, and so a man holding a gun begins obeying a man holding nothing. The last step needs no argument at all, only a few steps towards a cupboard and one push.

The revolver is never fired, and Gerrard never tries to take it while it is pointed at him; it reaches his hand only because his one push knocks it out of the other man's. The gun is beaten because the mind behind it was beaten first. That is exactly what the statement means, and the play shows it in a single short scene.

Q3 How does Gerrard use against the Intruder the very information the Intruder gives him? 3 marks mark

The Intruder, pleased with himself, describes aloud everything he has found out: Gerrard lives alone, is unknown to his neighbours, is never seen by the tradespeople, orders things by telephone and goes away without explanation. He offers this as proof that the substitution will succeed.

Gerrard does not deny a word of it. He accepts the whole description and simply attaches a different cause to it, saying that these are the habits of a criminal in hiding. Because the facts have been collected by the Intruder himself, the explanation feels like a discovery rather than a story, and it is therefore very hard to reject.

He then draws the conclusion that destroys the plan: if Gerrard is wanted by the police, whoever takes his name takes his fate. The Intruder's own information is what makes the lie credible, and the lie is what defeats him.

Q4 Justify the title of the play, If I Were You. 3 marks mark

The title is an ordinary English phrase, the polite way of beginning a piece of advice, and the play makes it work on three levels at once.

First, it is literal. The Intruder does not merely imagine being Gerrard; he plans to become him, taking his name, his cottage and his habits after killing him. Few titles describe a plot so exactly.

Second, it is the language of advice, and advice is what Gerrard keeps offering. Faced with an armed man, he spends the second half of the play telling him what the sensible course would be, and it is that advice which walks the Intruder step by step towards the cupboard. The phrase itself is never spoken on stage; the title supplies it.

Third, it is a question to the audience. Watching a man face a revolver with nothing but his wits, we are quietly asked what we would do if we were in that room. A title that is at once a joke, a summary of the plot and a question is very well chosen.

Q5 Gerrard shuts the Intruder in a cupboard instead of harming him. What does this ending tell us about Gerrard and about the play? 3 marks mark

It tells us that Gerrard's victory is a victory of the mind, and that the play wants it kept that way. He had every reason to want the man dead, and no court would have blamed him for fighting, yet he strikes no blow beyond the single push that sends the man into the cupboard. He never grabs at the revolver while it is pointed at him; the gun comes into his hands only because that push knocks it out of the other man's.

It also shows his self-possession. Within moments of an escape from death he is at the telephone, still amused, joking that what has just happened will go into his next play, and asking for the police sergeant to be sent up. A frightened man would have run; Gerrard tidies the situation away.

For the play as a whole, the ending is a piece of poetic justice delivered without violence. The man who intended to erase another person is shut up like an object on a shelf, and the audience laughs rather than shudders. That is the tone the play has been aiming at from its first minute.

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