Light: Mirrors and Lenses

Light bounces off shiny surfaces and bends when it moves from air into water or glass. Those two simple ideas explain mirrors, magnifying glasses, spectacles and your own eyes.

How Light Lets Us See

Quick answer We see an object only when light from it enters our eyes. Light travels in straight lines, and most things around us are seen because they reflect light rather than make it.

Sit in a room at night and switch off every light. Cover the windows so that not even street light comes in. Your eyes are wide open and perfectly healthy, and yet you see nothing at all. Bring in one small candle and the whole room comes back. This simple test tells you something important: your eyes do not send anything out to feel objects, they only receive light. We see an object only when light coming from that object enters our eyes.

Objects that make their own light are called luminous objects. The Sun, a burning candle, a glowing bulb and the red-hot coil of a heater are luminous. Most of the things around you are not. A notebook, a wall, the Moon and your own face give out no light of their own. They are illuminated objects: light from a luminous source falls on them, bounces off, and some of it reaches your eye. That bouncing back of light from a surface is called reflection, and it is the single idea behind every mirror you have ever used.

Light also travels in straight lines, and you can check this without any apparatus. Take three cardboard sheets, punch a small hole at the same height in each, stand them in a row and look through the holes at a candle placed beyond them. You can see the flame only while the three holes are in one straight line. Push the middle card slightly to one side and the flame vanishes at once, even though nothing solid has come in the way. The same straight-line travel is the reason a solid object casts a sharp shadow, and the reason you cannot see around a corner.

Because light moves in straight lines, we draw its path as a straight arrow called a ray. A ray is a drawing tool rather than a real thin thread of light, and a bundle of rays travelling together is called a beam. Ray diagrams are the language of this whole chapter. Once you can work out where a ray goes after it strikes a mirror or enters water, you can predict what kind of image will be formed, how big it will look and where a person has to stand to see it. Everything that follows, from the mirror on a scooter to the lens in your eye, is built on these two starting facts: light travels straight, and light bounces off surfaces.

Seeing happens when light from an object enters the eye The eye is a receiver, not a sender. This is why a dark room hides everything.
Luminous objects make their own light; illuminated objects only reflect it The Sun is luminous, the Moon is illuminated, even though both look bright in the sky.
Light travels in straight lines through a uniform transparent medium This gives sharp shadows and lets us draw the path of light as a straight arrow called a ray.
Remember
  • We see an object only when light from it enters the eye; in complete darkness nothing can be seen, however healthy the eyes are
  • Luminous objects such as the Sun and a lit bulb make their own light; illuminated objects such as the Moon and a wall only reflect light
  • Light travels in straight lines, which is why shadows are sharp and why the three-hole card test works
  • Reflection is the bouncing back of light from a surface, and it is what lets us see non-luminous things
  • A ray is a straight line drawn to show the path of light; many rays together make a beam

The Two Laws of Reflection

Quick answer Every ray that strikes a surface obeys two rules: the angle of reflection equals the angle of incidence, and the two rays with the normal lie in one plane.

Stand a plane mirror upright on a table and let a narrow strip of sunlight or a torch beam fall on it at a slant. The light neither passes through nor stops. It leaves the mirror at a slant on the other side. To describe this neatly, each part of the picture is given a name.

  • The ray arriving at the mirror is the incident ray.
  • The exact spot where it lands is the point of incidence.
  • A line drawn perpendicular to the mirror at that spot is the normal. It is an imaginary reference line and not a real ray of light, so it is usually drawn dotted.
  • The ray that leaves the mirror is the reflected ray.
  • The angle between the incident ray and the normal is the angle of incidence. The angle between the reflected ray and the normal is the angle of reflection.

Notice carefully that both angles are measured from the normal and never from the surface of the mirror. Repeat that to yourself, because a slip here changes every answer that follows. If a ray comes in at 30 degrees to the mirror surface, its angle of incidence is 60 degrees, not 30 degrees.

Careful measurement of the two angles, for ray after ray, gives two rules that never fail.

  1. The angle of incidence is equal to the angle of reflection.
  2. The incident ray, the reflected ray and the normal at the point of incidence all lie in the same plane.

The second law is easier to feel than to state. It says the reflected ray does not swing off sideways: the incoming ray, the normal and the outgoing ray can all be drawn on one flat sheet of paper. Stand a mirror upright on a table and aim a torch beam at it along the table top. The reflected beam also runs along the table top. It never lifts towards the ceiling or dips towards the floor.

One special case is worth remembering. If a ray travels along the normal, that is, if it strikes the surface straight on, the angle of incidence is zero, so the angle of reflection is also zero and the light returns along the very path it came by. That is exactly what happens when you look squarely into a mirror and see your own eyes looking back.

Now ask why a mirror shows a clear image while a whitewashed wall does not, when both reflect light. The answer is the smoothness of the surface. On a polished mirror a parallel beam stays parallel after reflection, and this is called regular reflection. On paper, cloth, wood or a wall, the surface is full of tiny bumps and hollows. Each bump behaves like a very small mirror facing a slightly different direction, so the normals at neighbouring points also point in different directions and the reflected rays scatter everywhere. This is diffuse reflection, also called irregular reflection. Here is the part that is often misunderstood: both laws are still obeyed at every single point of that rough surface. Diffuse reflection is not a failure of the laws, it is simply the result of a rough surface. It is also a blessing, because it is what lets every student in the class see the same blackboard from a different seat.

Angle of incidence = angle of reflection The first law. It holds for every ray, on a polished mirror and on a rough wall alike.
Incident ray, reflected ray and normal lie in one plane The second law. The reflected ray never wanders out of the plane of your ray diagram.
Angles are measured from the normal, not from the mirror surface A ray at 30 degrees to the surface has an angle of incidence of 60 degrees.
Smooth surface gives regular reflection, rough surface gives diffuse reflection Both obey the same two laws. Only the direction of the tiny surfaces is different.
Remember
  • The normal is the perpendicular drawn at the point of incidence, and every angle in reflection is measured from it
  • First law of reflection: the angle of incidence is equal to the angle of reflection
  • Second law of reflection: the incident ray, the reflected ray and the normal lie in the same plane
  • A ray falling along the normal comes straight back, since both angles are zero
  • Regular reflection from a smooth surface keeps a parallel beam parallel and forms a clear image
  • Diffuse reflection from a rough surface scatters light in many directions, yet obeys both laws at every point

Images in a Plane Mirror and Lateral Inversion

Quick answer A plane mirror forms a virtual, erect image of the same size, as far behind the mirror as the object is in front, with left and right swapped.

Stand about a metre in front of a plane mirror at home and study the image carefully. Five statements can be made about it, and together they describe every plane mirror image you will ever meet.

  1. It is erect, standing the same way up as you do.
  2. It is the same size as you, neither bigger nor smaller.
  3. It is as far behind the mirror as you are in front of it. Step back half a metre and the image also moves back half a metre, so the gap between you and your image grows by a whole metre.
  4. It is laterally inverted, which means left and right are interchanged.
  5. It is virtual. Light never actually reaches the place where the image seems to be, so the image cannot be caught on a screen. Hold a sheet of paper behind the mirror and nothing at all appears on it.

Lateral inversion deserves a closer look, because it is easy to describe wrongly. Raise your right hand in front of a mirror. The figure facing you raises the hand on your right-hand side, but for that figure it is the left hand. A mirror does not turn things upside down. It swaps the side facing the mirror with the side away from it, and for a person standing upright that shows up as a left-and-right swap.

Two familiar consequences follow. The first is the writing on the front of an ambulance. It is painted reversed so that a driver ahead, glancing into the rear-view mirror, reads it the right way round and moves aside quickly. The second is the odd behaviour of letters. Hold a printed page up to a mirror. Letters such as A, H, I, M, O, T, U, V, W, X and Y look unchanged, because each of them is symmetrical about a vertical line down the middle. Letters such as B, E, F, G, J, L, N, P, Q, R, S and Z are clearly reversed. Try it with the digits, and then with your own name written in capitals.

Mirrors also work in pairs. Stand two plane mirrors upright with their shiny surfaces turned towards each other at right angles, put a small object in the corner between them, and you will count three images instead of one. Each mirror forms one image on its own, and the third is formed by light that bounces off both mirrors, one after the other, before reaching your eye. As the angle between the two mirrors is made smaller, the number of images increases. A kaleidoscope uses exactly this. Strips of mirror are fixed inside a tube at an angle, and a few coloured beads at one end become a repeating pattern that changes every time the tube is turned. A periscope uses a different arrangement: two plane mirrors are fixed parallel to each other inside a tube, each tilted at 45 degrees, so that light coming in at the top is turned down the tube and then turned again into the eye. With one, a person can see over a wall, over a crowd, or out of a submarine.

Distance of image behind the mirror = distance of object in front of it Move back one step and your image moves back one step, so the separation increases by two steps.
Plane mirror image: virtual, erect, same size, laterally inverted Four words that describe every image a flat mirror can form.
A real image can be caught on a screen, a virtual image cannot This single test separates the two kinds of image formed by any mirror or lens.
Two plane mirrors placed at 90 degrees form three images of one object Reducing the angle between the mirrors increases the number of images, as in a kaleidoscope.
Remember
  • The image in a plane mirror is virtual, erect, of the same size as the object, and laterally inverted
  • The image is formed as far behind the mirror as the object is in front of it
  • A virtual image cannot be received on a screen, because light does not actually reach that place
  • Lateral inversion interchanges left and right, which is why AMBULANCE is painted reversed on vehicles
  • Letters that are symmetrical about a vertical line, such as A, H, I, M and O, look unchanged in a mirror
  • Two plane mirrors at right angles give three images; kaleidoscopes and periscopes both use plane mirrors

Concave and Convex Mirrors

Quick answer A concave mirror curves inward and brings light together; a convex mirror bulges outward and spreads light apart. Each shape is chosen for the kind of image it gives.

Take a clean steel spoon and hold it at arm's length. Look into the hollow side, the side that holds the dal. Your face appears upside down and much smaller. Now bring the spoon in slowly until it is very close, almost touching your nose, and the image turns upright and larger. The curve of a spoon is sharp, so this change happens only in the last centimetre or two, which is why the spoon has to come right up to your face. Turn the spoon over and look into the bulged back: the image is upright and small, and it stays small however you move the spoon. In those few seconds you have used a concave mirror and a convex mirror.

A spherical mirror is a small piece cut out of a hollow sphere with one surface polished. If the polished surface is the inner, caved-in one, the mirror is concave. If the polished surface is the outer, bulging one, the mirror is convex.

The difference in behaviour comes from what each one does to a parallel beam of light such as sunlight. A concave mirror brings the reflected rays together at a point in front of it. That point is called the focus, and a concave mirror is therefore a converging mirror. Hold one in sunlight with a piece of paper at the focus and a small, very bright spot appears; given enough time the paper begins to char, which shows that light energy has been collected into a tiny area. Do this outdoors with an adult present, and never let that bright spot fall on skin or turn the mirror towards anyone's face. A convex mirror does the opposite. The reflected rays spread apart, and if you trace them backwards they seem to come from a point behind the mirror. A convex mirror is a diverging mirror.

What image does each one form? The concave mirror is the interesting one, because its answer depends on where the object is. When the object is very close to the mirror, the image is enlarged, erect and virtual. That is why a concave mirror is used as a shaving mirror or a make-up mirror, and why a dentist holds a small concave mirror near a tooth to see a big clear picture of it. When the object is far away, the image is real and inverted, usually smaller, and it can be received on a screen. Turning the idea around, a lamp placed at the focus of a concave mirror sends out a straight parallel beam, and that is how a torch, a vehicle headlight and a searchlight throw light far ahead. A dish-shaped solar cooker uses the converging action instead: its large concave mirror catches the Sun's parallel rays and brings them together on the cooking pot, so the light falling on a wide dish is delivered to one small area.

The convex mirror is far simpler. Whatever the object and wherever it stands, the image is virtual, erect and smaller than the object. Making everything look smaller sounds like a disadvantage, but a smaller image means more of the surroundings fit into the same mirror, so a convex mirror gives a wide field of view. That is precisely what a driver needs, which is why the side mirrors of cars, buses and two-wheelers are convex, and why large convex mirrors are fixed at blind corners of narrow lanes and near the ceilings of shops so that the whole floor can be watched from one place.

Concave mirror converges light, convex mirror diverges light One brings rays to a point, the other spreads them out. Every use of the two follows from this.
Object close to a concave mirror gives an enlarged, erect, virtual image The reason a shaving mirror and a dentist mirror are both concave.
Object far from a concave mirror gives a real, inverted image A real image can be received on a screen, unlike the one you see when the object is close.
Convex mirror image is always virtual, erect and smaller A smaller image fits more of the road into the mirror, giving the wide view a driver needs.
A lamp at the focus of a concave mirror sends out a parallel beam This is how a torch, a headlight and a searchlight throw light over a long distance.
Remember
  • A concave mirror has its polished surface caved inward and brings parallel rays together at the focus
  • A convex mirror has its polished surface bulging outward and spreads parallel rays apart
  • A concave mirror gives an enlarged, erect, virtual image when the object is close, and a real inverted image when the object is far
  • A convex mirror always gives a virtual, erect and smaller image, whatever the position of the object
  • Concave mirrors are used in shaving mirrors, dentist mirrors, torch and headlight reflectors, and solar cookers
  • Convex mirrors are used as vehicle side mirrors and as security mirrors, because they show a wide field of view

Refraction: Why a Stick Looks Bent in Water

Quick answer Light changes speed when it passes into another transparent medium, so it changes direction at the boundary. This bending is called refraction.

Put a straight pencil into a glass tumbler half filled with water and look at it from the side. The pencil seems to break at the water surface, and the part under water looks thicker and shifted to one side. Lift the pencil out and it is as straight as ever. Nothing bent the pencil. What bent was the light.

Light travels fastest in empty space and almost as fast in air. When it enters water, glass, kerosene or any other transparent material, it slows down. When it comes back out into air, it speeds up again. This change of speed at the boundary between two media makes the ray change direction, and that change of direction is called refraction.

There is a simple pattern to which way the ray bends, and it is easiest to hold in mind if you always draw the normal at the surface first.

  • Going from air into water or glass, that is, from a rarer medium into a denser one, the ray bends towards the normal.
  • Coming out of water or glass into air, from a denser medium into a rarer one, the ray bends away from the normal.
  • A ray that strikes the surface straight on, travelling along the normal, does not bend at all. Its speed still changes, but its direction does not.

A neat classroom experiment uses a rectangular glass slab. Send a ray in at a slant on one face. It bends towards the normal as it enters, travels in a straight line inside the glass, and bends away from the normal as it leaves the opposite face. The ray that finally comes out is parallel to the ray that went in, only shifted sideways. The two bendings cancel each other in direction but not in position, which is why a thick glass window slightly displaces what you see through it without tilting it.

Once you accept that light bends, the everyday puzzles fall into place. A coin lying at the bottom of a bucket of water appears raised, because light from the coin bends away from the normal as it leaves the water, and the eye, which always assumes that light arrived in a straight line, traces the ray back to a point higher than the coin really is. For exactly the same reason a pond, a canal or a swimming pool looks shallower than it is, and that is a real danger for anyone who cannot swim. A fish seen from the bank is not quite where it appears to be, so someone aiming a spear at the apparent position will miss it. Printed words under a thick glass slab look raised, as if they had floated up towards the top surface of the glass, though the letters themselves are not made any bigger. And the effect that matters most for the rest of this chapter is this: refraction at curved glass surfaces is the whole reason a lens can do anything at all.

Refraction is the bending of light caused by a change of speed at the boundary of two media If the speed does not change, the light does not bend.
Rarer to denser: bend towards the normal. Denser to rarer: bend away from the normal. Two lines that fix the direction of bending in every refraction diagram.
Light falling along the normal goes straight through without bending The angle of incidence is zero, so there is no sideways change of direction.
Apparent depth of water is less than its real depth A pond always looks shallower than it is, so depth must never be judged by eye.
Remember
  • Refraction is the change in direction of light when it passes from one transparent medium into another
  • It happens because light travels at different speeds in different media
  • Air to water or glass: the ray bends towards the normal. Water or glass to air: the ray bends away from the normal
  • A ray travelling along the normal changes speed but does not change direction
  • After passing through a rectangular glass slab, the emergent ray is parallel to the incident ray but shifted sideways
  • Refraction makes a stick look bent, a coin look raised, water look shallower, and it is what makes lenses work

Convex and Concave Lenses

Quick answer A convex lens is thicker in the middle and gathers light; a concave lens is thinner in the middle and spreads it. Their shapes decide the images they can form.

A lens is a piece of transparent material, usually glass or plastic, with at least one curved surface. Light refracts once when it enters the lens and once more when it leaves, and the two bendings together give a lens its power to gather or to spread light.

There are two basic shapes, and you can tell them apart just by feeling them.

  • A convex lens is thicker in the middle and thinner at the edges. It bends parallel rays inward so that they meet at a point called the focus. It is a converging lens.
  • A concave lens is thinner in the middle and thicker at the edges. It bends parallel rays outward, and if those rays are traced backwards they seem to come from a point on the same side as the incoming light. It is a diverging lens.

Because a convex lens gathers light, sunlight passed through one makes a small bright spot on paper that can become hot enough to scorch it. This is a striking demonstration, but do it only with an adult present and out in the open. Never point a lens at a person or an animal, and never look at the Sun through any lens, since the gathered light can damage the eye at once.

The images formed by a convex lens depend on how far the object is, in much the same way as with a concave mirror. Hold a convex lens close to printed words and the letters appear enlarged, erect and virtual. This is the ordinary magnifying glass, used to read small print, to look at the parts of an insect and to examine the veins of a leaf. Now take the same lens to a wall on a bright day and point it at a distant window. Move the lens slowly back and forth and a small, upside-down, coloured picture of the window appears on the wall. That image is real and inverted, because light truly arrives there and can be received on a screen. The same behaviour lets a convex lens work inside a camera, inside a projector and inside the human eye.

A concave lens is much simpler, just like the convex mirror. Anything seen through it appears smaller, erect and virtual, and the image can never be taken on a screen. Its main everyday use is in spectacles for people who cannot see distant objects clearly, and it is also used together with other lenses inside instruments such as telescopes and binoculars to sharpen the final picture.

A quick way to keep all four devices straight is this. The two converging devices, the concave mirror and the convex lens, can give either an enlarged virtual image or a real inverted image, depending on how far the object is. The two diverging devices, the convex mirror and the concave lens, only ever give a small, erect, virtual image, no matter where the object is placed.

Convex lens is thicker in the middle and converging; concave lens is thinner in the middle and diverging Feeling the thickness is the fastest way to tell one lens from the other.
Object close to a convex lens gives an enlarged, erect, virtual image This is the working of a magnifying glass, a hand lens and a reading lens.
Distant object and a convex lens give a real, inverted image on a screen The same idea is used in a camera, in a projector and by the lens of the eye.
Concave lens image is always virtual, erect and smaller The same rule as the convex mirror, which is why both are called diverging devices.
Remember
  • A convex lens is thicker at the middle and converges light; a concave lens is thinner at the middle and diverges light
  • A convex lens held close to an object gives an enlarged, erect, virtual image, which is how a magnifying glass works
  • A convex lens forms a real, inverted image of a distant object, and that image can be received on a screen
  • A concave lens always forms a smaller, erect, virtual image, whatever the distance of the object
  • Never look at the Sun through a lens, and focus sunlight with a lens only under the care of an adult
  • Converging devices can form two kinds of image; diverging devices form only small erect virtual images

The Human Eye and Correcting Its Defects

Quick answer The eye is a natural camera with a flexible convex lens and a screen called the retina. Two common defects are corrected by wearing the right kind of lens.

The eye is a small, almost round ball roughly the size of a large marble, and it uses nearly everything in this chapter. Light first passes through the cornea, the clear front window. Behind it lies the iris, the coloured ring that gives eyes their brown or black shade. The dark opening at the centre of the iris is the pupil. The iris works like the adjustable opening of a camera: in bright light it makes the pupil small so that less light gets in, and in dim light it opens the pupil wide to let more in. Watch a friend walk from a dark room into sunlight and you can see the pupil shrink.

Next comes the eye lens, a flexible convex lens held in place by tiny ciliary muscles. These muscles squeeze and relax to change the thickness of the lens so that objects both near and far can be brought into sharp focus. This adjustment is called accommodation, and it is the reason you can look up from a book at a distant tree without any effort. The lens throws light on to the retina, a screen at the back of the eye covered with light-sensitive cells. Since the eye lens is convex and the object is well beyond it, the image formed on the retina is real and inverted. The optic nerve carries the signals from the retina to the brain, and the brain interprets them so that we see the world the right way up.

The light-sensitive cells of the retina are of two kinds. Cones respond to bright light and let us tell colours apart. Rods respond to dim light but give no sense of colour, which is why everything looks grey in moonlight. At the exact spot where the optic nerve leaves the eye there are no such cells at all, so an image falling there is not seen. That spot is called the blind spot. One more useful fact is that an image stays on the retina for a very short time, roughly one-sixteenth of a second, after the object itself is taken away. This persistence of vision is why a series of still pictures shown quickly one after another is seen as smooth movement in a film.

A comfortable eye can focus on faraway objects and on objects as close as about 25 centimetres. Holding a book much closer than that strains the eye. Two common defects change these limits, and both are corrected by wearing a lens in front of the eye.

  • Myopia, or short-sightedness. Nearby things are clear but distant things look blurred, because the image of a distant object is formed a little in front of the retina instead of on it. A concave lens spreads the light slightly before it enters the eye, which pushes the image back on to the retina.
  • Hypermetropia, or long-sightedness. Distant things are clear but nearby things look blurred, because the image of a near object tends to form behind the retina. A convex lens gathers the light a little earlier, which brings the image forward on to the retina.

A third problem, cataract, is not corrected by spectacles at all. Here the eye lens itself slowly turns cloudy and vision becomes hazy, as though everything is behind a fogged window. A doctor removes the clouded lens by an operation and puts a clear artificial lens in its place. Simple care goes a long way with eyes. Read in good light and never in the dark or in a moving vehicle, keep the reading distance around 25 centimetres, take regular breaks from screens, wash the eyes with clean water, do not rub them with dirty hands, never stare at the Sun, and eat food rich in vitamin A such as papaya, carrot, mango, green leafy vegetables, milk and eggs. A long shortage of vitamin A makes it hard to see in dim light. If print or the blackboard starts looking blurred, get the eyes tested by a doctor rather than waiting.

Image on the retina is real and inverted, and the brain turns it the right way up The eye lens is convex and the object is far from it, so the image behaves exactly like one on a screen.
Myopia: the image falls in front of the retina, and a concave lens corrects it Distant objects look blurred until the concave lens spreads the light and pushes the image back.
Hypermetropia: the image tends to fall behind the retina, and a convex lens corrects it Nearby objects look blurred until the convex lens gathers the light and brings the image forward.
The comfortable near distance for a normal eye is about 25 centimetres Holding a book much closer than this tires the eye muscles quickly.
Persistence of vision lasts about one-sixteenth of a second Still pictures changed faster than this blend together and are seen as smooth motion.
Remember
  • The pupil, controlled by the iris, decides how much light enters the eye
  • The eye lens is a flexible convex lens, and the ciliary muscles change its thickness to focus near and far objects
  • The image formed on the retina is real and inverted, and the brain interprets it the right way up
  • Cones give colour vision in bright light, rods give vision in dim light, and the blind spot has neither kind of cell
  • Myopia is corrected with a concave lens and hypermetropia with a convex lens, while cataract needs an operation
  • A comfortable eye sees clearly from far away down to about 25 centimetres, and vitamin A helps keep vision good in dim light

The formula sheet

Every formula in this chapter, in one place — screenshot it before your exam.

Seeing happens when light from an object enters the eye
Luminous objects make their own light; illuminated objects only reflect it
Light travels in straight lines through a uniform transparent medium
Angle of incidence = angle of reflection
Incident ray, reflected ray and normal lie in one plane
Angles are measured from the normal, not from the mirror surface
Smooth surface gives regular reflection, rough surface gives diffuse reflection
Distance of image behind the mirror = distance of object in front of it
Plane mirror image: virtual, erect, same size, laterally inverted
A real image can be caught on a screen, a virtual image cannot
Two plane mirrors placed at 90 degrees form three images of one object
Concave mirror converges light, convex mirror diverges light
Object close to a concave mirror gives an enlarged, erect, virtual image
Object far from a concave mirror gives a real, inverted image
Convex mirror image is always virtual, erect and smaller
A lamp at the focus of a concave mirror sends out a parallel beam
Refraction is the bending of light caused by a change of speed at the boundary of two media
Rarer to denser: bend towards the normal. Denser to rarer: bend away from the normal.
Light falling along the normal goes straight through without bending
Apparent depth of water is less than its real depth
Convex lens is thicker in the middle and converging; concave lens is thinner in the middle and diverging
Object close to a convex lens gives an enlarged, erect, virtual image
Distant object and a convex lens give a real, inverted image on a screen
Concave lens image is always virtual, erect and smaller
Image on the retina is real and inverted, and the brain turns it the right way up
Myopia: the image falls in front of the retina, and a concave lens corrects it
Hypermetropia: the image tends to fall behind the retina, and a convex lens corrects it
The comfortable near distance for a normal eye is about 25 centimetres
Persistence of vision lasts about one-sixteenth of a second

Test yourself

Tap an answer to check it instantly — you'll see why it's right, and what to revise if it isn't.

0 correct · 0/12 answered
Q1

A ray of light strikes a plane mirror so that the angle of incidence is 35 degrees. What is the angle of reflection?

Q2

Which set of words correctly describes the image formed by a plane mirror?

Q3

Light falling on a rough whitewashed wall is scattered in many directions. What is this called?

Q4

Which mirror is fitted as the side mirror of cars, buses and two-wheelers?

Q5

A dentist needs a large, clear picture of a tooth held close to the mirror. Which mirror is suitable?

Q6

A straight pencil kept slanting in a glass of water looks bent at the water surface. The reason is:

Q7

A ray of light passes from air into a glass slab at a slant. How does it bend?

Q8

A magnifying glass used to read small print is:

Q9

The image formed on the retina of a healthy human eye is:

Q10

A student reads her book easily but cannot see the blackboard clearly. Which of these will correct her sight?

Q11

The word AMBULANCE is painted reversed on the front of the vehicle because of:

Q12

Whatever the position of the object, the image formed by a convex mirror is:

NCERT solutions & previous-year questions

Step-by-step model answers — tap a question to reveal the full solution.

NCERT questions 8

1 State the two laws of reflection of light.

The two laws of reflection are:

  1. The angle of incidence is equal to the angle of reflection. Both angles are measured between the ray and the normal, which is the perpendicular drawn to the surface at the point where the light strikes it.
  2. The incident ray, the reflected ray and the normal at the point of incidence all lie in the same plane.

Every ray of light obeys these two laws, whether it falls on a polished mirror or on a rough wall.

2 List the properties of the image formed by a plane mirror.

The image formed by a plane mirror is:

  • Virtual, so it cannot be received on a screen.
  • Erect, that is, standing the same way up as the object.
  • Of the same size as the object.
  • Laterally inverted, with the left and the right sides interchanged.

In addition, the image is formed as far behind the mirror as the object stands in front of it.

3 Why is the word AMBULANCE written in a reversed form on the front of the vehicle?

A plane mirror produces lateral inversion, which means it interchanges the left and the right sides of whatever it shows. The driver of a vehicle in front sees the ambulance in the rear-view mirror. If the word were printed in the normal way, it would appear reversed in that mirror and would be hard to read quickly. By printing it reversed on the ambulance itself, the mirror reverses it a second time, so the driver reads AMBULANCE the right way round and can give way at once.

4 Give one use of a concave mirror and one use of a convex mirror, and explain the reason in each case.

Concave mirror. It is used as a shaving mirror or a make-up mirror, and by dentists. When the face or the tooth is held close to the mirror, the image formed is enlarged, erect and virtual, so fine details are easy to see. A concave mirror is also fixed behind the bulb of a torch or a headlight, because a lamp placed at its focus sends out a parallel beam that travels a long distance.

Convex mirror. It is used as the side mirror of vehicles and as a security mirror in shops. It always forms a small, erect, virtual image, and a smaller image means that a much larger part of the surroundings can be seen in the same piece of mirror.

5 A pencil kept slanting in a glass of water appears bent at the surface. Explain why this happens.

The pencil itself is perfectly straight. What changes direction is the light coming from the part of the pencil that is under water. Light travels more slowly in water than in air. When light from the lower part of the pencil comes out of the water into air, it bends away from the normal at the surface. Our eyes always assume that light has travelled in a straight line, so they trace the bent ray backwards along a straight line and place that part of the pencil a little higher than it really is. The result is that the pencil looks broken exactly at the water surface. This bending of light on passing from one transparent medium to another is called refraction.

6 How does a convex lens differ from a concave lens? Mention the shape and the effect on light in each case.

A convex lens is thicker at the middle and thinner at the edges. It bends parallel rays of light inward so that they meet at a point called the focus, and so it is called a converging lens. A concave lens is thinner at the middle and thicker at the edges. It bends parallel rays outward, so it is called a diverging lens.

Their images differ too. A convex lens gives an enlarged, erect, virtual image when the object is close to it, and a real inverted image that can be caught on a screen when the object is far away. A concave lens always gives a smaller, erect, virtual image, whatever the distance of the object.

7 Name the part of the eye that controls the amount of light entering it and the part on which the image is formed. What is the nature of this image?

The amount of light entering the eye is controlled by the pupil, the opening at the centre of the coloured iris. The iris makes the pupil small in bright light and wide in dim light. The image is formed on the retina, the light-sensitive screen at the back of the eye.

Since the eye lens is convex and the object lies well beyond it, the image formed on the retina is real and inverted. The optic nerve carries the signals to the brain, and the brain interprets them so that we see objects the right way up.

8 Suggest ways in which you can take care of your eyes.
  • Read in good light. Reading in dim light, or in a moving bus or train, strains the eyes.
  • Hold books at a comfortable distance of about 25 centimetres and take short breaks while using screens.
  • Never look straight at the Sun or at any very bright source, and never look at the Sun through a lens.
  • Wash the eyes with clean water and do not rub them with dirty hands.
  • Eat food rich in vitamin A, such as papaya, carrot, mango, green leafy vegetables, milk and eggs, since a long shortage makes it hard to see in dim light.
  • If print or the blackboard begins to look blurred, get the eyes tested by a doctor and wear the spectacles advised.

Previous-year board questions 5

Q1 The laws of reflection are said to hold even for a rough surface such as a wall. Explain how this can be true when a wall does not form any image. 3 marks mark

A wall is not smooth. Its surface is covered with tiny bumps and hollows, and each tiny part faces a slightly different direction. A ray striking any one of these tiny parts obeys both laws of reflection perfectly: the angle of reflection equals the angle of incidence, and the incident ray, the reflected ray and the normal lie in one plane.

However, the normals at neighbouring points are tilted differently, so the reflected rays leave in many different directions instead of staying parallel. This scattering is called diffuse reflection. Because the reflected rays no longer reach the eye in an ordered way, no image is formed, even though the laws are obeyed at every single point.

Q2 A student looks at her face in the hollow side of a steel spoon held close to her, and then in the bulged side. Describe what she sees in each case and name the type of mirror involved. 3 marks mark

The hollow, caved-in side acts as a concave mirror. Held close to her face, it forms an image that is enlarged, erect and virtual. If she holds the spoon far from her face, the image becomes inverted and smaller, because a concave mirror then forms a real image.

The bulged outer side acts as a convex mirror. It forms an image that is virtual, erect and smaller than her face, and it stays like that at every distance. A larger part of the room behind her can also be seen in this side.

Q3 Distinguish between a real image and a virtual image. Give one example of each. 3 marks mark

A real image is formed at the place where light rays actually meet after reflection or refraction. It can be received on a screen and it is inverted with respect to the object. Examples are the image formed on the retina of the eye, and the image of a distant window formed by a convex lens on a wall.

A virtual image is formed where the rays only appear to come from. The rays do not really meet there, so the image can never be received on a screen, and it is erect. Examples are your image in a plane mirror, and the enlarged image of printed letters seen through a magnifying glass.

Q4 Explain myopia and hypermetropia. In each case state where the image is formed and which lens is used to correct the defect. 5 marks mark

Myopia, or short-sightedness. The person sees nearby objects clearly but distant objects look blurred. The eyeball is slightly too long, or the eye lens stays too strongly curved, so the image of a distant object is formed a little in front of the retina instead of on it. It is corrected by spectacles with a concave lens, which spreads the light slightly before it enters the eye so that the image moves back on to the retina.

Hypermetropia, or long-sightedness. The person sees distant objects clearly but nearby objects look blurred. The eyeball is slightly too short, or the eye lens is not curved enough, so the image of a near object tends to form behind the retina. It is corrected by spectacles with a convex lens, which gathers the light a little earlier so that the image comes forward on to the retina.

A third defect, cataract, is different from both. Here the eye lens itself becomes cloudy, so vision turns hazy. It is not corrected by spectacles but by an operation in which the clouded lens is replaced by a clear artificial one.

Q5 A coin lying at the bottom of a bucket full of water appears to be raised. Explain why, and state one safety lesson that follows from this. 2 marks mark

Light coming from the coin travels up through the water and then enters air. At the water surface it bends away from the normal, because it is passing from a denser medium into a rarer one. The eye traces this bent ray backwards along a straight line, so the coin appears to be at a point higher than its real position.

The same effect makes the water itself look shallower than it really is. The safety lesson is that the depth of a pond, a canal or a swimming pool must never be judged by the eye, because such water is always deeper than it looks.

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