What Happens in the Story
Quick answer A vagrant who sells rattraps and believes the world is one gets caught in his own metaphor, and is released by being treated as something better than he is.
Selma Lagerlöf's story follows an unnamed peddler who goes about selling small rattraps of wire, made from material he obtains by begging. Business is poor, so he supplements it with begging and petty thievery. His clothes are in rags, his cheeks are sunken, and hunger gleams in his eyes.
The idea of the rattrapOne day, walking along the road, he amuses himself with a thought: the whole world is a big rattrap. It exists only to set baits for people — riches and joy, shelter and food, heat and clothing — and the moment anyone lets themselves be tempted to touch the bait, it closes and everything comes to an end.
The narrator notes that the world had never been kind to him, so it gave him unwonted joy to think ill of it in this way.
The crofterOne December evening he knocks at a cottage by the roadside. The old crofter, living alone and glad of company, welcomes him warmly — gives him supper porridge and tobacco for his pipe, and plays a card game called mjölis with him.
The crofter tells his story: he had been a crofter at Ramsjö Ironworks, and now keeps a cow whose milk he sells at the creamery. Last month he received thirty kronor in payment. To prove it, he takes down a leather pouch hanging on a nail in the window frame and shows the peddler three wrinkled ten-kronor notes, then puts them back.
The theft, and the forestThe next morning both leave together and part on the road. Half an hour later the peddler returns, smashes the window pane, takes the money, and hangs the pouch back in its place.
Pleased with himself, he realises he cannot walk on the public highway and turns into the woods to be safe. The forest is large and confusing. He walks in circles as the day passes and darkness falls, and finally understands that he himself has been caught: he had let himself be fooled by a bait and been captured. The whole forest closes in on him like an impenetrable prison.
The ironworksExhausted, he hears the regular thumping of hammer strokes and staggers towards Ramsjö Ironworks, where he is allowed to lie by the forge.
Later that night the ironmaster comes through, and in the dim light mistakes the ragged figure for an old regimental comrade, Nils Olof. He invites him home warmly. The peddler thinks of the stolen money and declines, and the ironmaster leaves.
Soon afterwards the ironmaster's daughter, Edla Willmansson, arrives. She sees at once that the man is frightened, and speaks to him gently, promising he may leave whenever he wishes. She says he may spend Christmas Eve with them. Persuaded, he goes.
The mistake discoveredAt the house he is bathed, shaved and dressed in the ironmaster's own clothes. In daylight the ironmaster sees his error and accuses him of dishonesty, threatening to call the sheriff.
The peddler defends himself with his philosophy: he had never pretended to be anything; he had asked only to sleep in the forge. And he warns that the world is a rattrap — one day the ironmaster too may be tempted by a big piece of bait.
Edla intervenes. She argues that they had invited him and offered Christmas cheer, and cannot now throw him out; that for one whole day he should be allowed to enjoy peace. Her father gives way.
The giftThe peddler eats, sleeps most of Christmas Day, and speaks little. Edla treats him as a guest throughout.
When the family returns from church on Christmas morning they learn that the crofter's money was stolen. Edla is dismayed. But at home they find the stranger gone, and in his place a small package for her: a tiny rattrap, with three wrinkled ten-kronor notes inside and a letter.
The letter asks her to give the money back to the crofter on the roadside. It says the rattrap is a Christmas present from a rat who would have been caught in this world's rattrap if he had not been raised to captain, because in this way he got power to clear himself. It is signed Captain von Stahle.
- The peddler sells wire rattraps made from begged material and supplements the trade with begging and petty theft.
- His idea is that the world is a rattrap baited with riches, joy, shelter, food, heat and clothing.
- An old crofter gives him porridge, tobacco and a game of mjölis, and shows him thirty kronor in three ten-kronor notes; the peddler steals them the next morning.
- Hiding in the forest he becomes lost and realises he is caught in the trap he described.
- At Ramsjö the ironmaster mistakes him for an old comrade, Nils Olof; his daughter Edla persuades him to come, and treats him as a guest even after the mistake is discovered.
